由 richard garfield 重新打造經典,有關機器人瘋狂和破壞的策略遊戲!
robo rally汽車工廠的機器人平日都在生產線上工作,艱辛地組裝高速超級跑車在星期六晚上,工廠會變成瘋狂機器和危險計劃的世界,因為機器人們可以進行比賽他們需要速度智慧和技巧讓自己成為傳奇!每個玩家選擇一個機器人,並通過遊戲卡指揮機器人移動玩家將面臨不同的障礙,如工業激光隙熢坑道和移動的輸送帶等,但這些障礙也可以成為玩家的優勢!玩家需要按數字順序到達每個檢查點,第一個通過所有檢查點的玩家將獲勝
the race is on for the robots of the robo rally automobile factory who work long, hard days at the assembly highspeed supercars, but never get to see them in action. on saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. in robo rally, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. only the strongest robots survive!
enter the world of mad machines and dangerous schemes in the robo rally board game. players control their robot with game cards which reveal directions on how the robots can move through the hectic robo rally automobile factory. use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race.
the 2016 edition of robo rally differs from earlier versions in a number of ways:
players each now have their own deck of twenty cards, with the same cards in each deck. on a turn, a player draws nine cards from their deck, programs five of the cards, then discards the rest. two cards says "again" and repeat the action programmed in the previous slot; one card says "energy" and gives a energy cube which you can use to buy options.
since each player has their own deck, the cards no longer have priority numbers to determine who moves first. now movement order is determined by whoever is closest to a transmitter on the game board.
players start with a hand of three option cards and five energy. each option card has an energy cost, and you can purchase additional option cards for the cost of two energy each. players can earn energy by programming it, by being the first to a pitstop, or by starting their turn on a pitstop.
when players are damaged, they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks. "normal" damage from the board or a robot laser gives you "spam" damage. when you program one of these cards, you remove it from play at the appropriate time and replace it in the register with the top card from your deck. surprise! other types of damage exist, with a trojan horse granting you two spam, a virus infecting nearby players, and a worm forcing you to reboot, which gives you even more damage. by playing the damage, though, you remove it from your deck.
robo rally汽車工廠的機器人平日都在生產線上工作,艱辛地組裝高速超級跑車在星期六晚上,工廠會變成瘋狂機器和危險計劃的世界,因為機器人們可以進行比賽他們需要速度智慧和技巧讓自己成為傳奇!每個玩家選擇一個機器人,並通過遊戲卡指揮機器人移動玩家將面臨不同的障礙,如工業激光隙熢坑道和移動的輸送帶等,但這些障礙也可以成為玩家的優勢!玩家需要按數字順序到達每個檢查點,第一個通過所有檢查點的玩家將獲勝
the race is on for the robots of the robo rally automobile factory who work long, hard days at the assembly highspeed supercars, but never get to see them in action. on saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. in robo rally, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. only the strongest robots survive!
enter the world of mad machines and dangerous schemes in the robo rally board game. players control their robot with game cards which reveal directions on how the robots can move through the hectic robo rally automobile factory. use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race.
the 2016 edition of robo rally differs from earlier versions in a number of ways:
players each now have their own deck of twenty cards, with the same cards in each deck. on a turn, a player draws nine cards from their deck, programs five of the cards, then discards the rest. two cards says "again" and repeat the action programmed in the previous slot; one card says "energy" and gives a energy cube which you can use to buy options.
since each player has their own deck, the cards no longer have priority numbers to determine who moves first. now movement order is determined by whoever is closest to a transmitter on the game board.
players start with a hand of three option cards and five energy. each option card has an energy cost, and you can purchase additional option cards for the cost of two energy each. players can earn energy by programming it, by being the first to a pitstop, or by starting their turn on a pitstop.
when players are damaged, they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks. "normal" damage from the board or a robot laser gives you "spam" damage. when you program one of these cards, you remove it from play at the appropriate time and replace it in the register with the top card from your deck. surprise! other types of damage exist, with a trojan horse granting you two spam, a virus infecting nearby players, and a worm forcing you to reboot, which gives you even more damage. by playing the damage, though, you remove it from your deck.